Medals, trophies and game logo in 3D: your video game assets in minutes

3D Logo Pro turns a simple image into a metallic 3D object for your video game: medals, cups, crowns, coins, badges, icons or the game's logo. Draw the shape, add your engravings, choose gold, silver or bronze, then export the 3D model in GLB format, the animated web version or a video with a transparent background. Right in your browser, with no account and no subscription required.

Create my 3D logo

Created by a game developer, tested in a real game

The creator of 3D Logo Pro is developing a mobile game himself, designed for Android and then iOS. All the rewards in his game were made with the tool: end-of-game medals, end-of-tournament cups and end-of-championship crowns, each in gold, silver and bronze, with their metallic reflections, their raised borders and their engravings. They appear in the windows that reward the player at the end of each stage, and the game's animated logo welcomes players from the home screen.

Indie developers, small studios, game designers, creators of mobile games, web games or digital board games: get polished 3D objects in minutes for your rewards, your achievements, your in-game stores, your menus and your title screen, without going through a 3D modeler.

3D rewards, from medals to crowns

Draw the silhouette of your object in black and white in GIMP, Photoshop or your favorite drawing software, then import the image: its shape is detected and given volume automatically. An SVG file even keeps your vector outline with perfect precision. Adjust the thickness, the roundness of the bevel and the bulge of the front face: your medal, your cup or your crown takes shape in seconds, ready to shine in your game.

Engravings and reliefs like on a real coin

Import a black and white image as a relief texture: a king's profile engraved on a gold coin, an emblem at the center of a medal, a frieze around a trophy. 3D Logo Pro turns it into relief on the surface, with the size, depth and softness of your choice. Also play with the bubble effect, raised or recessed, and with the built-in textures, for objects as rich in detail as collector's coins.

A complete set, in gold, silver and bronze

The Gold, Silver, Bronze and Steel metallic presets apply a realistic color and finish in one click. Save your object's settings in a lightweight backup file, then create variations: same shape, same engraving, same lighting, only the metal changes. In just a few minutes, you get a perfectly consistent set for your ranks, your reward tiers or your leagues. The project file also keeps your images and textures, so you can complete the collection at any time.

Your game's logo, animated from the home screen

Give your title screen the shine of a big production. The animated web version displays your game's logo in real-time 3D, with its studio lighting, its reflections and its glow, in an infinite loop and on a transparent background. In a web game, an HTML5 game or a mobile app that displays web content, it fits in as a single file, and players can even spin the logo with their fingertip.

A standard format for all your projects

The 3D model is delivered in GLB format, the open glTF 2.0 standard: shape, bevel and metallic materials are ready to be imported into Godot, Unity, Unreal Engine, Three.js, Babylon.js or Blender, then lit and animated in your own scene. Adjust the curve resolution to make the model as lightweight as your project requires. For a 2D game, the video with a transparent background can be split into frames to create animated sprites. And for your game's store page and your social networks, the videos dress up your trailers.

Which file should you choose for your game?

  • Web Standard (.GLB): drag the file into your Godot project, which imports it directly; in Unity, add the official glTFast package; in a web game, load it with Three.js or Babylon.js. The model keeps its rest pose: all that's left is to light it and animate it in your scene.
  • Web Premium (.HTML): for a web game, an HTML5 game or a mobile app that displays web content, embed the file in a frame (iframe) or a web view: the object or logo is displayed in real-time 3D, with all its lighting and animation.
  • Premium Video (.MOV, transparent background): for a 2D game, extract the frames from the video (After Effects, DaVinci Resolve or FFmpeg) to get a sequence of animated sprites with a transparent background. Also ideal for your trailers.
  • Standard Video (.MP4, green background): for your presentation videos and your social networks, edited with chroma keying.
  • Pack Ultimate: the 3D model, the animated web version and both videos, in a single download.

Technical specifications

  • Web Standard: binary glTF 2.0 (.glb), single file; complete geometry (extrusion, bevel, outline dilation, 2D curve resolution from 1 to 24); physically based PBR materials (color, metalness, roughness) separate for the front face and the thickness; surface relief following the standard of three.js viewers; rest pose defined by the X / Y / Z rotation sliders.
  • Web Premium: self-contained .html file containing the object, its textures and its settings; real-time 3D rendering (three.js) with full lighting, reflections and glow; transparent background; infinite loop; object can be rotated with the mouse or by touch.
  • Premium Video: MOV, Apple ProRes 4444 codec, 10-bit, transparency layer (alpha), 30 frames per second, ideal for extracting sprites.
  • Source: PNG or JPG image (shape detected and vectorized automatically, adjustable detection threshold) or SVG (vector outline preserved); or text (9 fonts).
  • Volume and surface: thickness from 1 to 200, raised or recessed bubble effect (height, spread, softness), adjustable bevel (depth, width, 1 to 10 facets); custom relief textures (PNG, JPEG, WebP), 6 built-in patterns, glitter.
  • Materials: free choice of colors, 4 metallic presets (steel, silver, gold, bronze), shine from 0 to 10, metallic or matte finish; settings and complete project saved as an .adelio file.

Frequently asked questions

Which format should I use in my game engine?

The GLB 3D model, based on the open glTF 2.0 standard: it can be imported into Godot, Unity (with the glTFast package), Unreal Engine, Three.js, Babylon.js and Blender. For a web game or a hybrid app, the animated web version can also be embedded as a single file.

Can I create medals and trophies from a simple image?

Yes. Draw the object's silhouette in black and white, import the image: its shape is given volume automatically. You then add the bevel, the relief, the engravings and the material.

How do I get a gold, silver and bronze version?

Create your object once, save its settings, then apply the Gold, Silver and Bronze metallic presets: you get a perfectly consistent set in a few clicks.

Can the model be lightweight enough for a mobile game?

Yes. The curve resolution and the softness of the volumes can be freely adjusted: you choose the level of detail suited to the object's display size in your game.

Can I use it in a 2D game?

Yes. Extract the frames from the Premium Video with a transparent background to get a sequence of animated sprites, ready to integrate into your engine.

Can I use it in a commercial game?

Yes. The files you purchase can be used for your commercial projects, including in a paid game or a game with in-app purchases.

Do I need a subscription or an account?

No. You create and preview for free, without signing up, and you only pay for the format you need, one at a time.

Reward your players with objects that shine

Your 3D medals, trophies and game logo are just a few clicks away: create them, preview them for free, and add them to your game today.

Create my 3D logo